

Gaia Project is essentially a massively heavy Eurogame which allows 1-4 players to score points through numerous different actions and locations. This review certainly isn’t going to be a comparison between the two games, nor can I ever hope to explain every rule or nuance that Gaia Project has to offer, as there are so many of both, provided and beautifully packaged together by publishers Feuerland Spiele and Z-Man Games. more time? That sequel has arrived in the form of Gaia Project, and from first impressions, it has all the pre-requisites of a successful successor with a sci-fi theme added and Solitaire mode for good measure, but can it measure up to its big brother? Let’s find out.
GAIA PROJECT RACE BOARDS MOVIE
Remember that you no longer receive the income from level 4.In 2012, game designers Jens Drogemuller and Holge Ostertag brought us the hugely successful area control, civilisation builder that is Terra Mystica, winning a host of awards along the way, including the Spiel de Jahres Kennerspiel in 2013. In movie terms, any sequel to Terra Mystica would have to add more: more components, more actions, more rules, more weight…. Level 5: Immediately gain nine knowledge.Level 4: During each income phase, gain four knowledge.Level 3: During each income phase, gain three knowledge.Level 2: During each income phase, gain two knowledge.Level 1: During each income phase, gain one knowledge.Remember that you no longer receive the income from level 4. Level 5: Immediately gain three ore, six credits, and charge six power.Level 4: During each income phase, gain two ore, four credits, and charge four power.Level 3: During each income phase, gain one ore, three credits, and charge three power.

Level 2: During each income phase, gain one ore, two credits, and charge two power.Level 1: During each income phase, gain two credits and charge one power.Immediately gain 4 VP and 1 additional VP for each Gaia Planet with one of your structures on it (you do not gain VP for Gaiaformers on Gaia Planets). Level 5: To start a Gaia project, you must move three power tokens to your Gaia area.Immediately gain one of your Gaiaformers. Level 4: To start a Gaia project, you must move three power tokens to your Gaia area.Level 3: To start a Gaia project, you must move four power tokens to your Gaia area.Level 2: To start a Gaia project, you must move six power tokens to your Gaia area.Level 1: To start a Gaia project, you must move six power tokens to your Gaia area.The Lost Planet counts as its own planet type, and as a planet with a mine. You are considered to have colonized the planet place one of your satellites on the Lost Planet token as a reminder. Do not place a mine on the Lost Planet token. This counts as a "Build a Mine" action, meaning you can gain VP and your opponents can gain power. The accessibility of a space follows the same rules as the "Build a Mine" action. Immediately place the Lost Planet token on an accessible space that does not contain a planet, satellite, or space station. Remember that you must have a previously acquired federation token in order to advance to level 5 of this research area and claim the federation token there.

Gaining this federation token counts as "Forming an Federation".

Immediately gain the federation token placed here.
